bodygogl.blogg.se

Car list for need for speed shift 2
Car list for need for speed shift 2










car list for need for speed shift 2

The Statistic of the car know are going to be what i measure with in-game data so that's going to be some differences with the real world data (not implemented yet) Make some modifications to the career races so now all the lass types (legends and retro) can be selected in the modern races Make some changes to the ai behavior in some tracks because they usually overshooted the road Make a new design for the generic speedometer

car list for need for speed shift 2

Increase the ai passes per tick and decrease the helps of the AI so it behaves more "naturally" With the new suspension geometry i remade the entire suspension configuration in the chassis file Design a new suspension geometry since all the og geometries are just double a arms in front and back Total Redesign of the modification system, now all are ordered in a more linear, but simpler order, making the modding of new vehicles easier Redesign the entire tire system, using the ptmu's slip curve, but with a different configuration from both the g-tyres the vanilla and ptmus version

#Car list for need for speed shift 2 mods#

Remake the entire gearing system, now that include the race mods too Remade the entire turbo system, so the supercharger can have faster reaction compared to the turbos, and the bigger the turbos are, the more time are going to build up its total boost Change the base drag to the real coefficient of drag (or at least the best approximate i can find) *This not is entirely true for those cars that weight less than 1 metric ton stock Change the inertia based on the ptmu's file Change the weight to its curb weight (based mostly under the DIN or UE protocols) Remade all the engines used in all the cars, with some new adittions so now all cars ave a more "natural" torque curve and a different amount of backtorque












Car list for need for speed shift 2